﻿using System;
using System.Collections.Generic;
using System.Text;

namespace MemoryGameBL
{
    public struct PlayerWithScore
    {
        private Player m_Player;
        private uint m_Score;

        public Player Player
        {
            get
            {
                return m_Player;
            }

            set
            {
                m_Player = value;
            }
        }

        public uint Score
        {
            get
            {
                return m_Score;
            }

            set
            {
                m_Score = value;
            }
        }
    }
}
